Ethics of chess and artificial intelligence
Rob Beschizza recently posted an engaging report on software plagiarism and other ethical transgressions in the field of artificially intelligent chess. Excerpt:
Rybka, a powerful chess program, was stripped last year of its titles and its author publicly disgraced. Declared a plagiarist by the International Computer Games Association, Vasik Rajlich was also handed a lifetime ban on competition and ordered to return thousands of dollars in prize money. But the investigation’s conclusions are now being challenged, opening a fissure in the computer chess community.
Debate centers on chess-playing algorithms found both in certain versions of Rybka and another program, Fruit. Both programs emerged in the mid-2000s, outpacing established competitors in short order. But while Fruit appeared first, it was Rybka that came out on top, claiming world championships from 2007-2011 and forging a path to commercial success.
The rancor shows how traditional ideas of plagiarism blur when a development community is built around a set of technical problems so specific it’s nigh-impossible to avoid following the leader — and where a limited market makes open source a dangerous place to put cutting-edge ideas.
– Rob Beschizza @ Boing Boing
Go read the article, it’s quite interesting.




